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The Games Machine 76
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Indiana Jones
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PREVIEW.GOB
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misc_pup_indy_mine.pup
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Text File
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1999-11-15
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4KB
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105 lines
# Jones 3D Puppet File
#
# IndyMine.pup
#
# Puppet file for gen_im.3do
#
# [HB] [PDL] [RT]
#
# (C) 1998 LucasArts Entertainment Company LLC. All Rights Reserved.
#Move type Keyframe Flags Lo Hi Description
#============== =============================== ======= === === ========================
Mode=0 # Unarmed
stand im_stand.key 0x00 0 1 # Stand
slidedownfwd im_duckdown.key 0x14 2 4
slidedownback im_getup.key 0x12 2 4
hopleft im_climb_in.key 0x02 5 5
hopright im_climb_inR.key 0x02 5 5
strafeleft im_climb_out.key 0x02 5 5
straferight im_climb_outR.key 0x02 5 5
activate im_pulllever.key 0x02 0 2
activatehigh im_pushlever.key 0x02 0 2
stand2walk im_leanR.key 0x04 4 6
walk2stand im_leanL.key 0x04 4 6
death im_die.key 0x0C 9 9 #
death2 im_die.key 0x0C 9 9 #
#---------------------------------------------------------------------------------------
Mode=1, BasedOn=0 # Whip drawn
#---------------------------------------------------------------------------------------
Mode=2, BasedOn=0 # Pistol drawn
#---------------------------------------------------------------------------------------
Mode=3, BasedOn=0 # Rifle drawn
#---------------------------------------------------------------------------------------
Mode=4, BasedOn=0 # Shotgun drawn
#---------------------------------------------------------------------------------------
Mode=5, BasedOn=0 # Bazooka drawn
#---------------------------------------------------------------------------------------
Mode=6, BasedOn=0 # Grenade drawn
#---------------------------------------------------------------------------------------
Mode=7, BasedOn=0 # Special weapon drawn
#=======================================================================================
Mode=8 # Unarmed swimming
#---------------------------------------------------------------------------------------
Mode=9, BasedOn=8 # Swim with weapon 1
#---------------------------------------------------------------------------------------
Mode=10, BasedOn=8 # Swim with weapon 2
#---------------------------------------------------------------------------------------
Mode=11, BasedOn=8 # Swim with weapon 3
#---------------------------------------------------------------------------------------
Mode=12, BasedOn=8 # Swim with weapon 4
#---------------------------------------------------------------------------------------
Mode=13, BasedOn=8 # Swim with weapon 5
#---------------------------------------------------------------------------------------
Mode=14, BasedOn=8 # Swim with weapon 6
#---------------------------------------------------------------------------------------
Mode=15, BasedOn=8 # Swim with weapon 7
#=======================================================================================
Mode=16 # Unarmed crawling
#---------------------------------------------------------------------------------------
Mode=17, BasedOn=16 # Crawl with weapon 1
#---------------------------------------------------------------------------------------
Mode=18, BasedOn=16 # Crawl with weapon 2
#---------------------------------------------------------------------------------------
Mode=19, BasedOn=16 # Crawl with weapon 3
#---------------------------------------------------------------------------------------
Mode=20, BasedOn=16 # Crawl with weapon 4
#---------------------------------------------------------------------------------------
Mode=21, BasedOn=16 # Crawl with weapon 5
#---------------------------------------------------------------------------------------
Mode=22, BasedOn=16 # Crawl with weapon 6
#---------------------------------------------------------------------------------------
Mode=23, BasedOn=16 # Crawl with weapon 7
#=======================================================================================
Joints
0=16 # 0 = Head joint
1=15 # 1 = Neck joint
#---------------------------------------------------------------------------------------
end